Feb 03, 2008, 10:22 AM // 10:22
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#61
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Coloneh
you will not always be hitting multiple targets in PvP.
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Ok........wait? Did I say otherwise? Why are you even thinking about running axe in PvP without Eviscerate?
Quote:
in PvE you are very rarely only adjacent to only one foe. if you find yourself taking enemies 1v1 instead of 1v3-6 you fail at grouping/pulling.
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So you can honestly say that every single time you engaged a group of enemies, you always managed to have the front-liners and back-liners around you?
Please, what other stories do you have?
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Feb 03, 2008, 10:28 AM // 10:28
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#62
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by blue.rellik
So you can honestly say that every single time you engaged a group of enemies, you always managed to have the front-liners and back-liners around you?
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I don't bother, tbh.
The back-liners have a tendency to clump by themselves, I go and slaughter them with Triple/Cyclone/Whirlwind easy enough.
The enemy physicals just break themselves on layers of defense - TNTF!, SY!, wards, Aegis, and Enfeebling Blood. They become harmless, I blow up the casters, then we pick off the physicals.
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Feb 03, 2008, 01:47 PM // 13:47
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#63
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Coloneh
you will not always be hitting multiple targets in PvP. in PvE you are very rarely only adjacent to only one foe. if you find yourself taking enemies 1v1 instead of 1v3-6 you fail at grouping/pulling.
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Enemy groups tend to get progressively weaker as members die, remember. Killing a group tends to be easier after a death or two.
__________________
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Feb 03, 2008, 10:26 PM // 22:26
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#64
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Add to that you should be using some selective targeting, ie thier monks/rits/eles/mesmer/necros before you go after the paragons/rangers/wars/ect. The AI will kite in hard mode so your chasing down a solo target most of the time so your AoE attacks are wasted.
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Feb 04, 2008, 04:11 PM // 16:11
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#65
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Crom The Pale
Add to that you should be using some selective targeting, ie thier monks/rits/eles/mesmer/necros before you go after the paragons/rangers/wars/ect. The AI will kite in hard mode so your chasing down a solo target most of the time so your AoE attacks are wasted.
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Good post will read again
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Feb 06, 2008, 06:40 PM // 18:40
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#66
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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One of the reasons I kind of look at hardmode as if it's a pseudo PvP.
You need snares, more thoughts into your builds, less thoughts on "enemy be dumb, he go here, I smash" etc.
Being Kited in PvE using all AoE type skills REALLY sucks.
Eviscerate + Axe Rake + Flail = your friend...
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Feb 11, 2008, 09:27 PM // 21:27
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#67
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Wilds Pathfinder
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distracting blow has saved me so many times in pve. I mostly have to interupt a big aoe spell or something in order to save my stupid henchies. I never leave it out.
Heres my axe build atm:
Distracting blow
Triple chop
Dismember
Executioners
Watch yourself
Shields up
heal sig
res
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Feb 12, 2008, 03:42 AM // 03:42
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#68
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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While in the past I have almost always had an interupt on my war I have really fallen in love with the speed and efficiency of Mesmer Heros with a couple interupts on thier skill bars.
If you fear to use your mes then concider a Ranger with broad head arrow combined with a war using an IAS you get some extreme interupts.
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